#pragma once
#include "../common/_3D_Vector.h"
#include "../common/configure.h"


class Player
{
public:
  int id;
  Color3f color;

  Player (int id, const Color3f& color)
  {
    this->id = id;
    this->color = color;
  }

  bool operator== (const Player& right) { return id == right.id; }
  bool operator!= (const Player& right) { return id != right.id; }
};
